Interactive technologies such as gamification, virtual reality (VR) and augmented reality (AR) are transforming classrooms and delivering immersive and engaging learning experiences. These advancements have a profound impact on educational outcomes; studies show that gamified learning increases student engagement and retention.
Educators aim to prepare students for a technology-driven future, and the stakes are high. How can teachers leverage these interactive technologies to foster inclusion and enhance classroom learning? In this episode of Unpacking innovation by Light boxHost Amy Chodroff interviews Christine Hall, a professional development specialist and former educator, to discuss the innovative use of interactive technologies in education. Discover how gamification, virtual reality, and augmented reality can make learning more engaging and inclusive.
Key discussion points:
- Gamification in educationChristine explains how incorporating game-like elements such as reward systems, storytelling, and role-playing can transform traditional rote learning into dynamic, memorable experiences.
- Virtual reality (VR) and augmented reality (AR):The conversation covers the differences between VR and AR, their applications in the classroom, and how they can provide immersive learning experiences that go beyond the boundaries of traditional teaching methods.
- Challenges and future trends:Christine addresses potential downsides, such as the risk of students focusing too much on rewards, and looks at the future of interactive learning methods and Technologiesimagining more adaptable and lightweight tools that could revolutionize education.
To learn more about how gamification, virtual reality and augmented reality are revolutionizing education and making learning more inclusive, we invite you to watch the full episode of Interactive learning and inclusion: transforming learning through reward systems, augmented reality and virtual reality.
Christine, who has experience teaching first and fourth grade and in a Google school district, has dedicated her career to integrating technology into education. She holds a degree from the University of Michigan-Dearborn, where she discovered the potential of using technology to make learning more engaging and fun.
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