From the first pixelated games to today's outrageously realistic experiences, flight simulators have always pushed the boundaries of what can be visually recreated in a video game. It's one thing to make the space look good; It's another thing to faithfully recreate the cabin of a 747 and the entire world around which it could fly.
In this episode of The Vergecast, The fourth and final installment of our series on the five senses of video games, we ask polygon Charlie Hall to help us understand the current state of the art in flight simulation. Hall, who once spent more than four months in virtual reality mapping the edge of the Milky Way in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how professionals configure their simulators to get the most realistic experience and why it's so difficult to make a virtual world feel real.
Hall argues that while VR and This is true whether you are playing at home or officiating the official match. F-22 Raptor and F-35 Lightning simulators in the US Air Force. The best versions of these configurations may be hard to believe… until you see them for yourself.
If you want to know more about the topics we cover in this episode, here are some links to get you started: