We are as accustomed to watching the virtual reality represented nefarious in films as The matrix, Virtuosity (A forgotten classic of the 90) and The man from the lawnIt is really surprising to see something that VR treats in a potentially positive way. In Flora Lau's LightThat premiered at the Sunday Film Festival this week, there is no great inconvenience for virtual reality, it is just another way for humans to connect. And in the case of the two solitary leaders of the film, the Rena art gallery worker (Sandrine Pinna) and the pseudo-gangster Wei (Xiaodong Guo), VR serves as a series of human connection, something that could help them Find peace in a world where they both feel drifting.
Set in modern Chongqing (a city so full of neon and futuristic that seems more science fiction) and Paris, the characters in Light Live along with family technology for us. Smartphones and live brands from Onlyfans-Fans with young girls are common. But virtual reality hardware in the film, including ski mask glasses, pointed fingers sensors that resemble the nails of a witch, is a step ahead and slightly behind, where we are today. LightBoth the name of the film and the VR World People visit, it is a fascinating artifact of the immersive reality space for several years. That was before knowing that fingers could be the main mode of entry in a VR/ar headset like Apple vision.
Ren and Wei experience the world of virtual reality of Light As an escape from your real world problems, although that is finally useless. Ren tries to connect with her stepmother Sabine (the legendary Isabelle Huppert), an owner of the emotionally distant Paris gallery that avoids any help for a potentially fatal disease. Wei, meanwhile, is trying to connect with her daughter FA separate, who can only see anonymously through that lively transmission mentioned above.
The Lead's stories cross during a game expedition in the game for a mysterious neon deer, which seems to be the closest to "victorious" Light. Wei and Ren are rejected, and finally begin to find ways to cure their emotional wounds. It is an intriguing concept, although we do not spend enough time with both characters spending the time to truly sell their relationship.
Light does not try to deliver a completely CG world as Player one ready (Thank God), on the other hand, we see a hyperstilized version of the real world with a lot of neon lights, floating particles and characters dressed as if they were about to go to the comic-with. Obviously, it is an easier way to convey virtual reality, but the film also portrays a version of technology that is practically identical to the real world. If virtual reality were really so immersive, why bother with real -life connections? (Stylistically, it reminds me of Ghost in the shell Mamoru Oshii director Forgotten Polish science fiction movie, Avalonwhich also explored how people can redefine themselves in a virtual reality simulation).
While Lau does everything possible to create beautiful virtual reality images, what the film really needs is more time for its two cables to feel and talk to each other, instead of making the emotion infer while looking at the distance. With only an hour and forty two minutes, there is a lot of space for more characters. But at least we have some intriguing conversations between Ren and Sabine, with Huppert being his typically charming self. (Perhaps the most incredible aspect of the film is that Sabine, a hip presence in the scene of the visual arts, had not tried virtual reality until Ren convinced it. We have been seeing artists to adopt VR for facilities since 2016, so it is far from being a new concept.)
Luz is close to being a great film, with his strong performances and his cinematography with confidence. But through the restriction or writing of weak scripts, we do not always have an idea of how potential clients are related to the world, or even what they think of each other. The general approach feels too cold and distant for a film that, ultimately, is about rediscovering the human connection.
This article originally appeared in Engadget at https://www.engadget.com/entartainment/tv-movies/sundance-premiere-luz-explores-how-vr-can-help-us-find-connection-in-the-real -World-140005020.html? SRC = RSS