Clash between shoguns It does sometimes blow my mind. The new roguelike deck-building game is all about tactics, and a key part of the game is that you can always see what enemies are planning to do next. Occasionally, that puts me in a bind where I know I’m going to lose. But when everything clicks and I take everyone out in one go, I feel like a strategic genius.
In the game, which I just got out of early accessIn this game, you're constantly trying to position your character on a small level to attack your enemies or dodge their moves. As you play, you can upgrade your “tokens” (think cards) to improve their damage, add perks like freezing ice, or reduce their cooldown so you can use them more often. You can also stack up to three tokens so that with a single press of the attack button, you send out a volley of moves to take out a group of bad guys at once.
As you can see what enemies will do, you are constantly thinking of strategies on whether to move forward to attack or if you need to retreat to stay alive. It can get complex and sometimes it feels like I have to think about every move to survive difficult rounds. The strategy pays off when you manage to pull off a series of attacks that clear the battlefield.
Here's an example of how this all works. Playing as the starting character, called the Drifter, I start out with a pair of swords that can simultaneously strike the spaces to my left and right, as well as an arrow that can shoot across the level. With some strategic maneuvering, I can set the Drifter to strike an enemy standing behind her and then fire an arrow in front of her to clear all hazards from the map.
During each match, you’ll have opportunities to upgrade your tokens, collect new ones, and purchase upgrades. Sure, these are all familiar roguelike features, but with a little planning, you can create extraordinarily powerful tokens. For my first winning match, I upgraded an arrow token to have high damage and no cooldown, meaning I could fire arrows without breaking a sweat.
As you play, you'll also collect skulls that can be used to unlock things like new tiles and more stuff to buy in item shops. Spending those skulls quickly adds variety to each playthrough, and I don't think I've doubled down on a build yet. One time, I went for a dragon punch move that sent enemies flying into each other, and while it didn't net me a win, I loved punching bad guys through levels to open up space.
I'm still early in the game and have only unlocked one of four additional characters, so there's still plenty left for me to see. As you progress through the game, you can also play through harder “days” with additional challenges, such as tougher enemies or fewer items to obtain.
Although I am working on bigger games like Astrobot and a project that has been in the works for a long time Mass effect Trilogy of games, I keep coming back to it Clash between shoguns; It's just too much fun to experiment with the game's many weapons and strategies. Maybe it's time for me to try out that dragon punch build again, or stumble upon something completely unexpected.
Clash between shoguns Now available on PC, Nintendo Switch, PlayStation and Xbox.