Persona 5 Tactics I was pleasantly surprised.
I’ve been looking forward to a good tactical RPG all year. fire emblem participate did not live up to its title and ended up as a Three houses. (Yes friend, Engage in fact it came out this year.) And the advanced wars Reboots bore me to tears. While I wasn’t exactly looking for Persona 5 Tactics to fill the hole Marvel Midnight Suns left behind, please go play that game, just…please! — However, the first hours with the game have been a delight.
Persona 5 Tactics is a tactical role-playing game that is based on your love for Persona 5 and his Phantom Thieves. if you have played Persona 5 / Real / strikers, you know what to expect: characters, merged characters, coffee, curry, a group of charming characters and a fucking soundtrack. What’s new is the setting and combat. Instead of vanilla turn-based RPG battles Persona 5or the hack n’ slash combats 1 vs 100 in strikers, Tactic takes a strategic approach with style and flavor P5 Fans will be familiar.
Fight in Tactic It takes place on a map divided into tiles like any other tactical RPG. Your units have a set number of tokens they can move and can take advantage of a map’s particular layout to take cover behind barriers or detonate explosive barrels and any enemies that may be near them. Each unit is equipped with a weapon that can knock down enemies, giving them “one more” or second attack phase, and a melee weapon that can knock enemies out of cover. Summon monsters called Personas return armed with abilities that support your allies or inflict status debuffs on your enemies.
I think what I didn’t like advanced wars either fire emblem participate It was the relative lack of meaning of both games when it came to combat. Both operated under a sort of “rock, paper, scissors” model that made fights trivial. Tacticwith its wealth of Persona 5-Specific mechanics tailored to the strategy RPG model (one more attacks, Persona status alterations, triple threat attacks, and more) feature fights that require a little more brain matter to overcome. The game’s quest feature is currently my favorite aspect of the game because of this. Instead of story progression missions, missions are short combat scenarios that require you to defeat all enemies with a specific team composition, map layout, and turn limit.
In my first mission, I had to fight two groups of high-health enemies surrounded by insurmountable barriers in just two turns. While the task seemed easy at first, after some failures, I had to dig deeper into my Person 5-enjoyer’s knowledge base (and the game’s tutorial menu) to discover the best course of action. I had to think more carefully about the placement of allies and the use of personal skills to create the circumstances necessary to win within the strict time limit. Yo love that kind of video game problem solving. That kind of “good brain scratch” feeling is the reason I enjoyed view finder and Cocoon a lot, and there are elements of that in the fragments of Tactic I have played so far.
In Tactic, the Phantom Thieves have been transported to a new cognitive world where they must fight a tyrannical and oppressive Bridezilla with the help of a rebel army of freedom fighters charged with revolutionary vibes in France. The game’s chibi art style and whimsical design of the villains, along with the themes of revolution and violent struggle against oppression (themes that are prescient at this point) create an engaging environment. At one point, Erina, the newest addition to the Phantom Thieves, has a spear that transforms into a banner that reads, “Si vis pacem, te ipsum vince,” which roughly translates to “If you want peace, overcome yourself.” same”. Oh yes, this game is a lot my shit
I enjoyed how much Tactic leans on the narratives that came before it rather than doing what other spin-offs tend to do and treating its original property as if it never happened. I was expecting a small part of the game’s story dedicated to explaining to new characters what a Phantom Thief is, and I was happy to see a new character already up to speed.
I also appreciated how the Phantom Thieves themselves acknowledged the passage of time and each character’s circumstances. Makoto, one of the thieves, will graduate soon, while Joker will have to return home. Futaba, although rehabilitated from being locked up, is still uncomfortable around new people. Tacticas strikers before, it has allowed these characters to grow rather than remain in suspended derivative animation.
I should be upset with Atlus and their steadfast refusal to even vaguely hint at anything Person 6-in favor of remakesgenre re-releases and reboots Persona 5. But if he continues creating quality sequels like Persona 5 TacticsI can be content to wait a little longer.
Persona 5 Tactics It is now available for consoles, PC and Xbox Game Pass.