A couple of years later Supervision 2 Players' angst has reached a point where the game's creators are considering bringing back the old 12-player matches. Developers' blog post Blizzard says that, finally, “we are exploring how we can test different forms of 6v6 in-game to measure the results.”
Game director Aaron Keller also notes that issues like hero balance, gameplay performance, and what might happen to queue times if players have the option to choose between the two formats are questions the team needs to answer, but is at least ready to start considering.
In addition to making a full-priced game free and making promises about player-versus-environment content that weren't exactly kept, the shift to Supervision 2 They also removed a tank player from each team. Removing one of the bigger characters who dealt and took more punishment made things a lot easier, but it also made it feel like the outcome of the game depended too much on that role.
If your tank is being countered or outmatched, there's usually not much left to do.
Image: Activision Blizzard
So should they bring back the old style? It's not really that simple. I've played the game in all roles across all these iterations and I see arguments on both sides of the issue. There's no doubt that the new game has better queue times, which the post attributes to the fact that the actual number of players queuing for each role has always been more closely aligned to a ratio of one tank per team.
But even in the old system, I agree that games were chaotic and now there's a player base full of people who've never experienced it. Good luck explaining ultimate combos to someone who's maybe never heard most of the lines of dialogue tank teammates talking to each other.
While it's unclear when 6v6 playtesting will take place, Keller says at least one “Hacked” event this season will test “other ways to build a team that aren't as rigid as a set comp, but not as flexible as Open Queue,” to see how the developers can address some issues.