One Button Bosses It does exactly what it promises, but there's a lot more to this bullet hell-themed first-person shooter than you might first suspect. You play as a small ship moving along rails and fighting a series of bosses (quite literally, as you fight your way through the ranks of a peculiar corporation). The only real control at your disposal is a single button.
While the visual language is nourished by AsteroidsIt plays a bit like Vampire survivorsIn this game, your gun automatically fires at your enemy, but your ability to act is even more limited, as you can’t move wherever you want. At first, pressing the button will reverse the direction of your ship as you try to avoid attacks (you can usually take damage three times before losing a fight). But going in the opposite direction means slowing down both your movement and firing rate. That adds a fun twist to determining your approach: play it as safe as possible and take extra time to take down an enemy, or take high risks and try to win as quickly as possible so you can climb the rankings.
As you progress, you'll unlock different weapons and movement abilities, as well as different color schemes. You can choose your loadout for each round. As for movement, you can choose to hold the button to dash through enemy attacks without taking damage or hold it down to gain speed and speed off in the other direction. As for dealing damage, you can opt for a laser that gets more powerful as you collect sparks or a weapon that only fires when you run into an object on the track. Experiment to find out what works best for you.
Along with the campaign, there’s a standalone roguelite mode called Rifts & Developments that randomizes enemy attacks and layouts (it’s possible to memorize attacks in campaign levels). Here, you have a total of three lives, and they don’t replenish between rounds unless you pick up an upgrade that allows you to do so. Nothing carries over from the roguelite mode to the campaign except XP, so if you’re stuck on a boss and you’re close to unlocking a new weapon, you can switch over to earn some juicy experience to expand your arsenal.
One Button Bosses It's difficult, but it never feels unfair. Enemy attacks are as clear as day thanks to the clean art direction. I haven't felt like I've been pigeonholed between enemy attacks so that losing a life was inevitable; to me, all the damage I've taken has been my fault.
In a strange way, One Button Bosses It reminds me a bit of the early days of twitter, when you could only be creative on that platform within the confines of a single 140-character message. The limitation that Midnight Munchies put on itself forced developers to come up with inventive ways to keep things creative. One Button Bosses attractive throughout its duration.
Side note: This is one of the first games to receive backing from , a side project of Among us Developer Innersloth. The idea behind Outersloth is to offer indie developers an alternative funding model and help create “fun, original, and clever games.” One Button Bosses Definitely fits the brief.
One Button Bosses is now available on Steam.