Microsoft has outlined a new Windows API designed to offer a seamless way for game developers to integrate super-resolution ai enhancement features from Nvidia, AMD, and Intel. in a new blog postProgram manager Joshua Tucker describes Microsoft's new DirectSR API as the “missing link” between gaming and super-resolution technologies, and says it should provide “a smoother, more efficient experience that can scale across hardware” .
“This API enables SR (Super Resolution) from multiple vendors through a common set of inputs and outputs, allowing a single code path to enable a variety of solutions including Nvidia DLSS Super Resolution, AMD FidelityFX Super Resolution and Intel XeSS,” the post reads. The argument seems to be that developers will be able to support this DirectSR API, rather than having to write code for each and every enhancement technology.
The blog post comes a couple of weeks after an “Automatic Super Resolution” feature was spotted in a test build of Windows 11, which promised to “use ai to make supported games play better with improved details.” Now, it looks like the feature will plug into existing super-resolution technologies like DLSS, FSR, and XeSS rather than offering a Windows-level alternative.
Microsoft says the new API will be available soon through a preview version of its Agility SDK. Plans to provide a “sneak peek” of how DirectSR can be used during a developer session at the next Game Developers Conference (GDC). The session will take place on March 21 and will include representatives from both Microsoft, Nvidia and AMD.