Yesterday's Gran Turismo 7 game update 1.49 New physics have been introduced, adding realism and improving the overall gameplay. However, the change is also causing some strange issues in specific situations, causing cars to bounce violently or simply fly into the air.
The physics updates are generally positive, adding “more natural cornering physics and levels of acceleration and deceleration stability,” according to the developer. Similar changes to tire and steering physics allow for a more challenging and rewarding driving experience overall.
However, it seems that some errors have also been introduced, according to planet gt and posts on Reddit r/granturismoHigh-powered vehicles, often with extreme engine swaps and suspension setups, literally fly, bounce or crisscross the ground, according to several (funny) videos.
The issue appears to occur when cars try to accelerate from low speeds, and primarily affects ai-controlled cars. It also occurs during dynamic “Scapes Movies” cutscenes designed to show scenery from cars operated at low speed by ai. It has even been seen in GT Auto garages.
It's clearly a weird programming error on the z-axis, but the Gran Turismo team is aware of the problem and is working on it. “We are now aware of the following issue in update 1.49 released on July 25: Car Physics Simulation – Unintended vehicle behavior occurs when a particular car setting is set in Car Settings,” the developers said in a statement. twitter.com/thegranturismo/status/1816490380768199135″ rel=”nofollow noopener” target=”_blank” data-ylk=”slk:post on x;cpos:4;pos:1;elm:context_link;itc:0;sec:content-canvas” class=”link “>Post on xA solution should be ready soon, so enjoy the comedy while it lasts.
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