Key points:
- AR and VR have a lot of potential to increase student engagement
- Using virtual reality to radically improve learning outcomes
- Bringing the world to life through augmented reality
- For more AR and VR news, visit eSN's digital learning hub
Augmented reality (AR) and virtual reality (VR) are fun to use, but AR and VR tools also have several uses when it comes to connecting students with experiences they can't necessarily have in person.
These tools are engaging, bring students closer to historical sites around the world, illustrate scientific concepts that are difficult to see without high-tech equipment, and give students different points of view and perspectives on difficult-to-understand concepts.
What is meant by AR and VR?
Examples of AR and VR can be found everywhere, not just in the classroom. These tools add something special to learning and the impact they have on student engagement is unparalleled. Here are some fun and engaging AR and VR tools to get you started.
What is an example of augmented reality?
There are many examples of augmented reality in educational environments. These tools have a number of benefits for students, and because they are engaging, students are more likely to absorb classroom lessons and concepts. Additionally, students engage in active learning with AR and VR tools.
What is the difference between virtual reality and augmented reality?
Virtual reality immerses the person in the experience, as if they were really there. Augmented reality is the idea that the user brings something into their real world and uses a device to see something that is not actually there: animations or 3D images that come into the real world. Instead of using VR to gamify the classroom, students can use VR to develop higher-order thinking skills that are critical to thriving in today's digitally connected society. Here's how.
What are the examples of virtual reality?
When looking at examples of virtual reality, innovative immersive experiences are among the most popular. As new virtual reality technologies emerge, educators at all levels are finding new applications to enhance the classroom experience, and rightly so. Virtual reality allows educators to turn pages of a textbook to create fully immersive experiences that stimulate and inspire students.. Implementing VR in education shouldn't be a chore, and finding high-quality VR deployment partners will help streamline device management.
What is the main problem with virtual reality and augmented reality?
Equity of access is often one of the biggest issues when discussing the pros and cons of AR and VR. Both technologies are immersive and engaging, but access to devices through which to experience immersive and augmented learning experiences may be limited. Inequalities in access to technology are one of the main challenges when trying to use these types of digital tools in the classroom.