chicago Avantis Education, creator of ClassVR, announces a major enhancement to its virtual and augmented reality (VR/AR) solution for education, as the edtech innovator launches Eduverse+, a new library that provides access to four enhanced content sets: EduverseAI , WildWorld, STEAM3D. and CareerHub.
This enhanced VR/AR content will enable schools around the world to create dynamic, immersive, ai-based experiences that meet the changing needs of students, can be adapted to suit a wide range of educational levels, and support deeper learning opportunities. advanced in the classroom.
“Schools demand increasingly sophisticated experiences and want to take more ownership of content creation. Eduverse+, developed in collaboration with the world's leading virtual and augmented reality content creators, directly addresses this need by providing access to an advanced set of new and innovative resources,” said Manjinder Kaur, vice president of product at Avantis Education. “Since we first launched Eduverse as the content engine for ClassVR, we have invested in the ongoing development of curriculum-aligned content, which we will continue to do, but with Eduverse+ we are giving schools the option to expand their VR capabilities. /AR. even further away.”
With EduverseAISchools can bring interactive and immersive learning experiences to life, creating personalized learning journeys where students can explore and participate in personalized virtual worlds. Through ai-powered environments, traditional lessons are transformed into hands-on exploration and interactive experiences that help deepen students' understanding and connections to learning.
wild world allows students to take a journey through the natural world like never before. Backed by conservationists, WildWorld includes immersive videos that delve into global habitats for up-close encounters with wildlife, longer-form narrated films, and shorter-form “wild facts” resources that focus on specific animals.
STEAM3D is ClassVR's next-generation content for STEAM teaching, featuring a new set of immersive and interactive experiences to support the teaching of art, biology, physics, and geography. Helping to demonstrate scientific principles, communicate complex concepts, and illustrate microscopic details, STEAM3D includes 3D models with stunning, realistic details and interactive interfaces to support further exploration of topics.
In it career centerTeachers will find content designed specifically to introduce students to future careers. CareerHub connects the classroom with real-world career skills and allows students to explore career paths in the fields of healthcare, engineering, manufacturing, and more.
“As we move towards a content creation economy, there has been a growing demand for ClassVR to facilitate ai-generated content,” Kaur continued. “This comes as interest in using VR/AR for STEAM teaching and connecting classroom learning with real-world skills increases. Responding to this need, Eduverse+ provides access to a wide range of deeply immersive content on various topics and allows students and teachers to create their own ai-generated virtual reality experiences.”
Eduverse+ is available as an upgraded subscription with ClassVR. For more information on how to upgrade an existing Eduverse subscription or to explore the benefits of bringing ClassVR to your school, visit www.classvr.com
About Avantis Education
Avantis Education, the creators of ClassVR, provides easy-to-use classroom technology used by more than two million students, in more than 200,000 classrooms in 90 countries.
The world's first virtual reality technology designed exclusively for education provides everything a school needs to seamlessly implement virtual reality technology in any classroom, all at an affordable price. To learn more visit www.avantiseducation.com and www.classvr.com.
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