For the first time, supervision 2 Players will be able to group into teams of six. A three-week event with that format begins tomorrow, November 12. But there's a twist: you still won't be able to select Kiriko or Sombra, or fight with an additional player on each side on Push maps. That's because in supervision 2In the first real test of 6v6, Blizzard is taking us back to the beginning with a limited-time mode called Overwatch: Classic.
You will be able to experience supervision almost exactly as it was when it debuted in May 2016. That means you can choose from the first 21 heroes, all of them with their original kits and abilities. That means Hanzo loses his Lunge jump but regains his dreaded Scatter Arrow, Bastion and Torbjorn are much different than they are now, and Cassidy's Flashbang once again stuns enemies for a moment.
Symmetra is once again a support who can teleport allies almost anywhere on the map from the spawn room, while Mercy can bring five dead teammates back to life. Ultimate abilities will also charge faster.
Furthermore, as in supervision For a short period at the beginning, there are initially no limits on hero selection. So if you and your teammates want to compete with a composition of four Winstons and two Lucios, go for it. However, this will only apply for the first few days, after which Blizzard will enforce the single hero limit rule for the rest of the event. Games will be conducted under the Quick Play ruleset, rather than the Competitive format.
The original 12 maps will also be available, including the assault maps that Blizzard removed from core modes during the transition to Supervision 2. While assault maps are still available in Arcade and custom games, you'll once again have to deal with the notorious choke points of the otherwise beautiful Hanamura, Temple of Anubis, and Volskaya industries.
However, things won't be exactly as they were in May 2016. The original maps that have undergone major changes over the years (Dorado, Numbani, Route 66, and Watchpoint: Gibraltar) will appear as they are in the current game. You will only be able to use the original default value. supervision skins and no, there are no loot boxes. The user interface also remains the same, which hopefully means the ping system will still be in place.
Blizzard does not plan for this to be a one-time deal. There will be other Overwatch: Classic events in the future, focusing on various moments in the game's history, such as the . This limited-time mode is also separate from the other 6v6 tests as it seeks to gauge player interest in that format and gain feedback.
There's a good chance this limited-time mode will bring some lapsed players back into the mix, if only for a sip of nostalgia. I played for the first time supervision several months after its debut, so it'll be fun to see roughly what the game felt like from the start. I'll be installing Mei every match so I can remember what it's like to freeze an opponent before cheekily greeting them and shooting an icicle through their skull. Ah, memories…