Cities: Horizons II Developer Colossal Order is delaying the city building simulation’s expansion roadmap. After numerous complaints about the PC game’s performance (and the console versions being delayed until 2024), the team decided to pause quick patches and instead delve into more time-consuming performance and bug fixes. CEO Mariina Hallikainen apologized for the delay in a blog postexplaining: “We should not rush to release new content before the base (game) is ready.”
Delay in development Push most Cities: Horizons II the expansion rolls back the content by a quarter. The Beach Properties asset pack has been postponed from Q4 2023 to Q1 2024. Two Creator Packs (Modern Architecture and City Walks), initially scheduled for Q1 2024, will arrive in Q2 2024. Finally, Deluxe Relax and Soft Rock radio stations are eliminated. Going back to the first and second quarter of 2024, respectively. Meanwhile, Bridges & Ports’ expansion remains in the second quarter of 2024.
Hallikainen’s blog post cited the need to address more time-consuming bug fixes and performance issues before deploying new content. “We’ve fixed the issues faster and are now investigating the ones that require a little more work,” he wrote. The CEO mentioned applying fixes to graphical details to improve GPU performance before moving on to CPU optimizations, including stuttering fixes, while ensuring a fast and smooth experience. He said the development team is currently examining bug reports from players, identifying 100 reproducible issues that the team will examine and another 100 reports that require further investigation.
Weeks before launch, Colossal Order increased the game’s minimum and recommended specifications. warning, “We have not reached the benchmark we set for ourselves.” However, both she and her publisher, Paradox Interactive, chose to continue with Cities: Horizons IIThe planned release date. When it arrived in late October, fans, hoping for a stable experience that expanded on the 2015 original, criticized the product they got. They complained about poor performance, buggy core game elements, and a general lack of optimization in relation to the PC hardware it runs on, even, in some cases, at fairly high-end settings.
Despite fans’ disappointment with the stability of the long-awaited title, Colossal Order seems to have gotten the message. “Once the PC version is where we want it to be, we will focus on the console launch and DLC content,” Hallikainen wrote.
This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-ii-developer-delays-dlc-to-to-focus-on-fixing-the-base-game-180702925.html?src =rss