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A recent report commissioned by Elympics, a Web3 gaming protocol, highlighted how Telegram and blockchain technology have transformed the gaming world.
The research report, shared with crypto.news and based on feedback from nearly 1,000 gamers around the world, shows how platforms like Telegram and the rise of “race to win” games are driving the adoption of Web3 games.
Telegram’s success as a gaming platform was evident in the survey results, with 53.56% of gamers choosing it as their preferred platform for playing mobile games. This highlights Telegram’s growing influence in the gaming space and its ability to attract a large and engaged player base.
The majority of respondents, 78.77%, said they play daily, while 15.19% indicated that they play a few days a week.
With the rise of competitive gaming, the report delved into the impact of blockchain gaming and its community-driven advancements in the gaming industry.
“Our research shows that with the entry of social platforms like Telegram into the Web3 world and the growth of skill games with community-driven money competitions, we are seeing the beginning of mass adoption by gamers around the world. Gamers enjoy winning through competition, so we create games that meet this need.”
Tom Kopera, COO of Elympics
Traditionally, games have been centralized, meaning one company controls the development, design, and rules of the game. In blockchain games, power is more decentralized: players have more control and can own in-game assets that can't be easily manipulated.
“Blockchain decentralizes ownership, turning players into investors of time and money in their favorite games.”
Stan Fiedor, Managing Director of Wemix in Europe
This property includes everything from virtual items to characters and nfts, which are stored on a blockchain and can even be traded outside of the game.
Mass adoption of blockchain games
One of the main points of the report is how these new games can transform mobile gaming. Blockchain-based mobile games offer players the opportunity to monetize their skills and gameplay, turning a previously passive activity into one with financial rewards.
The report noted that blockchain gaming is on the verge of mass adoption, with “growing interest from players eager to get involved,” according to Michał Dąbrowski, CEO of Elympics.
However, the report noted that Web3 games are still facing skepticism due to the flaws of their earlier versions. Initial blockchain games faced issues such as poor design and failed in-game economies.
According to the survey, the most common reason for not playing blockchain games is uncertainty about how to get started, with 32.11% of respondents stating that they “have no idea how to get started.”
Today, the industry has learned from some of these mistakes and developers are focusing on creating better games with solid economic models that encourage fair play and real ownership of digital assets. Elympics believes that by adding real-world elements to games, Web3 could be the next big change in the industry.
TON and Telegram
TON (TON) and Telegram have embraced blockchain technology to boost engagement and revenue without compromising user trust, the report noted. TON has become a popular hub for hyper-casual games such as Notcoin (NOT) and Hamster Kombat, attracting millions of users.
Telegram’s simplified crypto wallet, automatically integrated for non-US users, removes barriers to entry and helps onboard millions of real users effortlessly.
Blockchain games on TON appeal to both casual and competitive players, offering a seamless experience that is indistinguishable from traditional Web2 games.
The report concluded that platforms like Telegram are helping to bridge the gap between Web2 and Web3, creating an ecosystem where gamers may not even realize they are interacting with blockchain technology.