x.com/GodsUnchained” target=”_blank” rel=”noopener”>Gods Unchained has recently released major updates, including the introduction of two new game formats and a revamp of the Daily Play Earnings (DPE) system.
These changes are intended to alter the way players interact with the game, with a focus on strategic deck building under specific conditions.
Additionally, the final patch for the Dread Awakening event has been released, marking the end of this phase of the game's development.
![Gods Unchained - Divine Order Expansion](https://technicalterrence.com/wp-content/uploads/2024/08/Gods-Unchained-introduces-new-formats-and-gameplay-changes.png)
Introduction of new formats
Over the past two weeks, Gods Unchained has introduced two limited-time game formats designed to challenge players with specific deck-building restrictions.
The first format, known as Flashback: Divine Order, ran from August 20–22 and required players to create decks using a limited selection of cards from the Welcome, Core, Genesis, Etherbots, Trial of the Gods, and Divine Order sets.
The format introduced specific rules that required strategic adaptation by players, including applying their current rating rank, which reflected progress in regular play and allowed only those with a rating rank of 7 or higher to participate. Players were protected from demotion below rank 7, promo cards were banned, and the DPE modifier was set to 1.5.
A second format was introduced on August 26 and will continue until August 30. While it follows the same basic rules as the first, it includes a community challenge where players can submit their decks on the official Gods Unchained Discord channel and the selected winner will be featured on the format’s Wall of Fame.
![Gods Unleashed - DPE Restructuring](https://technicalterrence.com/wp-content/uploads/2024/08/1725030497_904_Gods-Unchained-introduces-new-formats-and-gameplay-changes.png)
![Gods Unleashed - DPE Restructuring](https://technicalterrence.com/wp-content/uploads/2024/08/1725030497_904_Gods-Unchained-introduces-new-formats-and-gameplay-changes.png)
Revamped daily play earnings system
The update also brought changes to the Daily Play Earnings (DPE) system.
The DPE modifier, which affects the number of shards a player earns after winning a match, has been adjusted to better reflect the player’s rank and the quality of their deck. For example, the value of Mythic cards, which are the rarest in the Gods Unchained universe, has been increased from 125 to 250 within the deck modifier system.
Shard earnings are now restricted to players who have reached at least Rank 7, a measure introduced to limit the influence of bots at lower ranks and to better reward engaged players. This adjustment aims to reduce the impact of automated bots and ensure that active, higher-ranked players receive appropriate rewards.
![Gods Unchained - The Awakening of Terror](https://technicalterrence.com/wp-content/uploads/2024/08/1725030497_43_Gods-Unchained-introduces-new-formats-and-gameplay-changes.png)
![Gods Unchained - The Awakening of Terror](https://technicalterrence.com/wp-content/uploads/2024/08/1725030497_43_Gods-Unchained-introduces-new-formats-and-gameplay-changes.png)
Final patch for Dread Awakening
In addition to new formats and DPE changes, the final patch for the Dread Awakening event has been released, including updates to the Dreadtouch mechanic and other gameplay improvements.
This patch marks the end of updates to Dread Awakening due to its distinctive in-game design approach. Final adjustments were made to refine the event and fix any remaining issues.
Future events will shift focus to new thematic designs that will resonate more strongly with the evolving gameplay.
!function(f,b,e,v,n,t,s){if(f.fbq)return;n=f.fbq=function(){n.callMethod?n.callMethod.apply(n,arguments):n.queue.push(arguments)};if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version=’2.0′;n.queue=();t=b.createElement(e);t.async=!0;t.src=v;s=b.getElementsByTagName(e)(0);s.parentNode.insertBefore(t,s)}(window,document,’script’,’https://connect.facebook.net/en_US/fbevents.js?v=next’);