chicago The San Isidro Independent School District in Texas is embracing the immersive power of virtual reality technology by implementing the award-winning ClassVR VR/AR headsets in its middle and high school classrooms. The district leveraged the federal GEAR UP Pathways to the Future grant to purchase ClassVR, which includes thousands of virtual reality and augmented reality content to support all subject areas. San Isidro ISD is among 13 school districts in the Texas Educational Service Center Region One service area that have enrolled in ClassVR using GEAR UP Pathways to the Future grants.
“The GEAR UP program has been great for bringing technology and training to our district,” said Cristóbal Vela, GEAR UP facilitator for San Isidro ISD. “ClassVR offers an excellent opportunity for students to experience places they would otherwise never be able to visit.”
English teachers, for example, are using ClassVR to immerse students in scenes from author John Steinbeck's “Of Mice and Men.” Social studies teachers are using it to take students on virtual field trips to big cities like Times Square in New York City. In sixth and seventh grade science classes, students use ClassVR to virtually enter the inside of an atom and see how it is built.
The GEAR UP grant program is designed to increase the number of low-income students who are prepared to enter and succeed in postsecondary education by providing services to high-poverty middle and high schools. San Isidro ISD serves a rural community in South Texas where 95% of students are Hispanic/Latino and 100% qualify for free or reduced price lunch.
ClassVR is an all-in-one VR/AR device designed specifically for K-12 schools. Used by more than 1 million students in 100,000 classrooms worldwide, it includes all the hardware, software, tools, training, support, and implementation services necessary for teachers to implement AR/VR in their classrooms. ClassVR's content hub, Eduverse, gives teachers access to thousands of virtual reality and augmented reality resources and content to enhance lessons and engage students more deeply in what they are learning. Students can virtually experience walking with polar bears, swimming with sharks, or traveling back in time to see what a World War I trench was like.
New for the 2023-24 school year, Avantis aligned more than 400 lessons in ClassVR to U.S. state standards in science, social studies, and English language arts, providing added value and convenience for teachers.
In addition to qualifying for GEAR UP grants, ClassVR also qualifies for ESSER Funds because it helps teachers support students' academic achievement and address learning loss.
“Using grants for ClassVR is really a great way to support equity in schools because it gives students access to cutting-edge technology and allows those who may not have had the opportunity to travel to experience different places through the power of reality.” virtual. ”said Avantis Education CEO Huw Williams. “GEAR UP grants offer a great opportunity to bring technologies like ClassVR into schools to help improve lessons and support academic success in high school and beyond.”
To learn more about ClassVR, visit http://www.classvr.com.
About Avantis
Avantis Education, the creators of ClassVR, provides easy-to-use classroom technology used by over a million students in over 90 countries.
The world's first virtual reality technology designed exclusively for education provides everything a school needs to seamlessly implement virtual reality technology in any classroom, all at an affordable price. To learn more visit www.avantiseducation.com and www.classvr.com.
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