You hear the word “metaverse” all the time. But how often have you considered the definition? Minted in 1992 by science fiction author Neal Stephensonthe relatively obscure term exploded in popularity during the COVID-19 pandemic, particularly after Facebook changed its name to Meta in October 2021. There are now countless articles about the metaverse, and thousands of companies have invested in its development. Citigroup Inc. has estimated that by 2030 the metaverse could be a 13 trillion dollar marketwith 5 billion users.
From climate change to global connectedness and disability access to pandemic response, the metaverse has incredible potential. Meetings in virtual worlds have a significantly lower carbon footprint than in-person meetings. People spread all over the world can meet in virtual spaces. The metaverse can allow people with disabilities new forms of social participation through virtual entrepreneurship. And during the early days of the COVID-19 pandemic, the metaverse not only provided people with ways to connect but it also served as a place where, for example, those who shared a small apartment could be alone.
Not less there are also monumental dangersfrom surveillance and exploitation to misinformation and discrimination.
But discussing these benefits and threats remains difficult due to confusion over what “metaverse” really means. As a anthropology professor Having been researching the metaverse for almost 20 years, I know this confusion is important. The metaverse is at a virtual crossroads. Norms and standards established in the coming years are likely to shape the metaverse for decades to come. But without a common conceptual base, people cannot even discuss these norms and standards.
Unable to distinguish innovation from hype, people can do little more than talk to each other. This leaves powerful companies like Meta literally setting the terms for their own business interests. For example, Nick Clegg, a former UK deputy prime minister and now head of global affairs at Meta, tried to control the narrative with the May 2022 rehearsal nicknamed “Making the Metaverse”.
Categorical prototypes
Most attempted definitions of the metaverse include a bewildering list of technologies and principles, but they always include virtual worlds, online places where real people interact in real time. Thousands of virtual worlds already exist, some oriented to games, like Fortnite and Roblox, others more open, like Minecraft and Animal Crossing: New Horizons.
Beyond virtual worlds, the list of metaverse technologies generally includes avatars, non-player characters, and bots; virtual reality; cryptocurrency, blockchain and non-fungible tokens; social networks from Facebook and Twitter to Discord and Slack; and mobile devices such as phones and augmented reality interfaces. Principles such as interoperability are also often included: the idea that identities, friendship networks, and digital items such as avatar clothing should be able to move between virtual worlds.
The problem is that humans don’t categorize by laundry lists. Instead, decades of research in cognitive science have shown that most categories are “spoke”, with a central prototype. “Bird” could be defined in terms of a long list of characteristics: it has wings, flies, etc. But the prototypical bird for North Americans resembles a sparrow. Hummingbirds and ducks are further from this prototype. Further still are the flamingos and penguins. However, they are all birds, radiating from the socially specific prototype. Someone who lives near Antarctica might place the penguins closer to the center.
Human creations are usually also radial categories. If asked to draw a chair, few people would draw a dentist’s chair or bean chair. The metaverse is a human creation, and the most important step in defining it is to realize that it is a radial category. Virtual worlds are prototypes of the metaverse. Other items on the laundry list radiate outward and will not appear in all cases. And what is involved will be socially specific. You will look different in Alaska than in Addis Ababa, or when you are at work or at a family gathering.
Whose idea is essential?
This is important because one of the most insidious rhetorical moves currently underway is to claim that some optional aspect of the metaverse is prototypical. For example, many experts define the metaverse as based on blockchain technology and cryptocurrencies. But many existing virtual worlds use means other than blockchain to confirm ownership of digital assets. Many use national currencies such as the US dollar or metaverse currencies pegged to a national currency. Another similar rhetorical move appears when Clegg uses a picture of a building with foundations and two floors to argue not only that interoperability will be part of “the foundation of the building” but that it is “the common theme in these floors.”
But Clegg’s warning that “without a significant degree of interoperability built into each floor, the metaverse will fragment” ignores how interoperability is not prototypical for the metaverse. In many cases, fragmentation is desirable. You may not want the same identity in two different virtual worlds, or on Facebook and an online game.
This raises the question why Meta, and many experts, are obsessed with interop. What is not mentioned in Clegg’s essay is the “base” of Meta’s revenue model: tracking users through the metaverse to target advertising and potentially sell digital products with maximum efficiency. Recognizing the “metaverse” as a spoke category reveals that Clegg’s claim about interoperability is not a statement of fact. It is an attempt to make Meta surveillance capitalism prototypical, the base of the metaverse. It does not have to be.
definition lock
This example illustrates how defining the metaverse is not an empty intellectual exercise. It is the conceptual work that will fundamentally shape design, politics, profit, community and the digital future. Clegg’s essay optimistically concludes that “time is on our side” because many metaverse technologies won’t be fully realized for another decade or more. But as noted by virtual reality pioneer Jaron LanierWhen definitions about digital technology get stuck, they become hard to dislodge. They become digital common sense.
Regarding the definitions that will be the true foundation of the metaverse, time is emphatically not on our side. I think now is the time to discuss how the metaverse will be defined, because these definitions will most likely become our digital realities.
This article is republished from The conversation under a Creative Commons license. Read the Original article.